ABOUT ME
My passion for Games evolved into a passion for Game Development, I love working on Gameplay Mechanics, creating prototypes, solving challenging problems in Game Development and in Design, and of course, I like to play games.
So Browse around and see some of the professional work that I have worked on throughout my career and some not-so-professional Ideas I managed to bring to life.
GAMES I HAVE WORKED ON
PHOEBEE
An upcoming 2D Beat'em Up Action-adventure Game with a Unique blend of 3d and 2D art, interesting characters, and engaging combat.
Introducing Diversity of Animation in Crowd Simulation by using Procedural Animation with Second-Order Dynamics equation.
This research project focuses on solving the problem of lack of diversity in motion in crowd simulation by developing and implementing procedural animation techniques for bipedal characters within a crowd simulation environment using Unity. The primary goal is to introduce diversity in crowd simulation by using procedural animation instead of key-frame(baked) animation for bi-pedal characters, allowing for the emergence of a crowd that adapts dynamically to changes in the virtual environment.
FIGHT KNIGT REVIVAL
MMO-RTS for Android and iOS with exciting elements like Kingdom vs Kingdom, Wonders, Monsters, Alliances, and much more
Experience the fun of building your own Kingdom. Join Alliances and make friends or choose world domination against your enemies.
2D PLATFORMER
A 2D Action-Platformer mini-game about a Ninja whose girlfriend is abducted by zombies. With the help of a mysterious boy, Sekiro tries to find and save his girlfriend from zombies but is shocked when he finds her.
TOP-DOWN STEALTH GAME
A Top-Down Action-Adventure with tactical combat set in a medieval village. You have the ability to wield a Bow, Take down your enemies from afar or avoid them entirely to complete your objective, the choice is yours.
Using Inverse Kinematics and Blend trees Character movement and Combat is tweaked for the smoothest experience and make it as grounded as possible.
Flight Simulator (Unreal)
A flight simulator made with Unreal Engine 5 with a Terrain system depicting the wide land of Ladakh.
The terrain encompasses almost all of the district of Ladakh.
The project aimed to test the limits of Rendering and bypass those limits by using LOD techniques.
J~LLY
A Hyper Casual game where the objective is to cut the Jelly into a geometric shape.
Bullet Engine is used to create jelly using soft-body physics and runtime mesh manipulation is used to cut the jelly.
THIRD-PERSON
ACTION-ADVENTURE
A prototype for a Third-Person Action-Adventure with Dark souls like Combat